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  • Control Rooms | CURE - Center for Usability Research and Engineering
    tasks From his her console the usability engineer is able to operate numerous cameras which are located in the three different labs remotely and simultaneously in order to collect data like facial expressions movements hand mouse and body close ups zooming in out swivelling etc The recorded videos pictures can be sampled in various settings numerous picture in picture combinations as well as different sizes and formats can be produced In addition the visual output of our eye tracking recordings points circles on the screen visualizing the user s eye focus as well as the duration of fixations eye movement paths etc can be added to the video material State of the art Technologies The usability engineer is supported by a state of the art computer software This software enables him her to capture his her observations comments and views in a structured way The software can collect and analyse a variety of relevant data time clicks etc As communication is a crucial aspect of most of the research settings the rooms audio facilities are interconnected Fixed and mobile microphones and loudspeakers assure high quality sound and speech recording and transfer Communication settings can be adapted flexibly to meet specific

    Original URL path: http://cure.at/controlrooms (2016-04-28)
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  • Leisure Lab | CURE - Center for Usability Research and Engineering
    Laboratories Leisure Lab Leisure Lab The Leisure Lab is furnished like a living room Sofas plants pictures tables and curtains create a home like atmosphere The room is used to conduct usability tests of home applications and devices such as TV sets Remote controls Mobile devices etc The room is monitored with three cameras and a set of microphones all connected to the Control Rooms If required the eye tracking

    Original URL path: http://cure.at/leisurelab (2016-04-28)
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  • Office Lab | CURE - Center for Usability Research and Engineering
    powerful computer a cupboard with files and folders a telephone and much more Three cameras and two scan converters make sure that all the relevant data is transmitted to the control rooms This setting allows to focus on the test of software interfaces such as Information portals Online shops Graphical user interfaces Multimedia products etc After analysing a product and detecting crucial points and problems we develop a test plan

    Original URL path: http://cure.at/officelab (2016-04-28)
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  • Experience Lab | CURE - Center for Usability Research and Engineering
    office lab and it can be used to apply methods that involve more than two users subjects Being Observed and Observing in the Experience Lab In the first case being observed the Experience Lab is monitored from either of the two control rooms Such a setting is typical for e g focus groups and participatory design sessions In the second case observing people in the Experience Lab can monitor any

    Original URL path: http://cure.at/expriencelab (2016-04-28)
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  • Mobile Lab | CURE - Center for Usability Research and Engineering
    Tracking Test Participants Home Laboratories Mobile Lab Mobile Lab Our Mobile Lab facilities do not differ from the possibilities that we have in our three stationary labs The most important difference is that it is transportable Three cameras monitor the test setting Signals are transmitted to a video mixer and to a digital video recorder Also the audio signals are recorded digitally Our eye tracking equipment can also be used

    Original URL path: http://cure.at/mobilelab (2016-04-28)
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  • Eye Tracking at CURE | CURE - Center for Usability Research and Engineering
    application areas of eye tracking at CURE are Information portals Online shops Graphical user interfaces Multimedia products Some examples of answers provided by an eye tracking study Do the users look at special screen area e g a banner Which path does the user s focus and attention take when he she uses the system Do users oversee certain elements e g an info box How much attention goes to

    Original URL path: http://cure.at/eyetracking (2016-04-28)
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  • Test Participants | CURE - Center for Usability Research and Engineering
    120 minutes depending on the study The overall allowance typically amounts 20 to 50 depending on the extent length and complexity of the study If you want to See how we work with our usability engineering lab facilities Contribute to scientific research on usability See some interesting technological innovations before they are available on the market Earn some money just fill in the following application form for our User Panel

    Original URL path: http://cure.at/test (2016-04-28)
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  • Criteria | CURE - Center for Usability Research and Engineering
    learn and the user should be able to carry out basic tasks after a short period of time Learnability focuses on the beginning of the learning curve Increased learnability leads to reduced training and documentation efforts and resources Memorability Sporadic users should remember how to use the system without having to repeat the whole learning process again A focus on memorability leads also to lower error rates of users restarting to work with a certain after a longer period of time Reduced Error Rate The user s errors have to be minimized In this context it is very important to define what is meant by error Through reduced error rates the user s self confidence is increased leading to higher motivation increased efficiency and a higher level of data quality Efficiency Once the user learned how to use the system tasks should be carried out efficiently Experts should be able to interact with the system even more efficiently Efficiency leads to savings of human resources as well as operating resources Subjective Satisfaction The system should be pleasant to use A user who is subjectively contented with his working environment will show a higher job satisfaction and level of motivation Trust

    Original URL path: http://cure.at/criteria (2016-04-28)
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